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Three Dimensions.
INfinite Possibilities.

Environmental Asset Artistry

 

“Interactive Media […] helps us bring down the barriers that isolate us.”

 

Excelling in the creation of two-dimensional and three-dimensional props, characters, and environments for both current and next-generation gaming platforms, Mark specializes in generating high and low poly game assets for use with Unreal Engine™ and Unity 3D™. Mark also brings a great deal of additional talents to the table, having experience in texturing and level design as well as conceptual design and sprite-based art. With a unique and compelling style, an eye for composition and a drive to raise the bar he sets for himself, Mark takes pride in pushing his projects to the next level.

Born in Mississauga, Ontario, Canada, Mark has always had a passion for both the visual arts, technology and video games. After completing high school, Mark's interest in these fields led him to enroll at George Brown College in Toronto, Ontario, Canada; entering into the facility's prestigious School of Design. Specializing in 3D Modeling, the rigorous course of study focused on industry standards and techniques of video game art creation and offered Mark the unique opportunity to interact with industry partners, as well as allowing him to gain meaningful experience developing commercial quality games. Mark graduated from George Brown College in June of 2014, receiving his Advanced Diploma in Game Development.

 

Phone

(416) 522-4357

 

Location

Mississauga, ON. Canada,

 

Email

markbeaudry@markbeaudry3d.com

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Click on the Image to view my CV.

This is a link to my Artstation page. Click on the Image.

Live Streams on Twitch.

Come Say Hello When I’m Live on Twitch either doing Art or Playing some Games.

3D Artist and Gamer Breaking into the industry in Canada and the World.

To learn more, follow me on Social Media.

 Contact Mark